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Overhead isometric view of the entire level blockmesh
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Overhead isometric view of the entire level blockmesh - NO ROOF
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Top down view of the level - attic floor
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Top down view of the level - main floor
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Top down view of the level - basement
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View of the end goal / main objective from the kitchen escape route
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Interior of the living room / starting area
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View of attic exit with leading lines and furniture
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View of dining room and entry to kitchen with view to the outside end goal area
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View of the bedroom with entry to the attic
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View of the basement exit window with furniture and hazards
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View of the mouse NPC hole from hallway interior
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View of the bug used as a collectible optional objective
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View of the cat treat used as a collectible optional objective
Feline Freedom Blockmesh
Climbing Mechanic
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Living room / starting area. Beginning info node. Green arrows represent critical routes.
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Hallway. Green arrows represent critical routes, orange arrows represent optional collectible routes.
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Dining room. Green arrows represent critical routes to living room, kitchen, and basement.
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Kitchen. Green arrows represent critical routes to hallway, dining room, and window escape route. Red lines represent dangerous material (water).
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Bedroom. Green arrows represent critical routes to kitchen and attic entrance.
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Basement. Green arrows represent critical route for escape method through basement window.
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Attic. Green arrows represent critical routes to navigate attic to reach escape route.
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View of back deck / end area. Green arrows represent critical routes coming together to reach end zone from backyard and attic routes.